class ISkeletonFilter;
IInput.h
Interface for different joint filtering types
virtual ~ISkeletonFilter();
virtual Vec4* GetFilteredJoints() = 0;
Retrieve smoothed/filtered joints
virtual void Reset() = 0;
Resets all internal state of the filter
virtual void Update(const SKinSkeletonRawData& pSkeletonData, const float fDeltaTime) = 0;
Apply smoothing to current skeleton data