struct INetMessageSink { };
INetwork.h
This interface must be implemented by anyone who wants to receive CTP messages.
virtual ~INetMessageSink();
virtual void DefineProtocol(IProtocolBuilder * pBuilder) = 0;
Called on setting up an endpoint to figure out what kind of messages can be sent and received.
virtual bool HasDef(const SNetMessageDef * pDef) = 0;