struct IMovieCallback { enum ECallbackReason { CBR_CHANGENODE, CBR_CHANGETRACK }; };
IMovieSystem.h
! Callback-class
enum ECallbackReason { CBR_CHANGENODE, CBR_CHANGETRACK };
IMovieSystem.h
Members |
Description |
CBR_CHANGENODE |
Node is changing. |
CBR_CHANGETRACK |
Track of the node is changing. |
! Callback-reasons
virtual ~IMovieCallback();
virtual bool IsSequenceCamUsed() const = 0;
virtual void OnMovieCallback(ECallbackReason reason, IAnimNode * pNode) = 0;
Called by movie system.
virtual void OnSetCamera(const SCameraParams & Params) = 0;