struct SCameraParams { EntityId cameraEntityId; float fFOV; float fNearZ; float fGameCameraInfluence; bool justActivated; };
IMovieSystem.h
Parameters for cut-scene cameras
EntityId cameraEntityId;
Camera entity id.
float fFOV;
float fGameCameraInfluence;
float fNearZ;
bool justActivated;
SCameraParams();