IGameFrameworkListener

C++
struct IGameFrameworkListener {
};
File

IGameFramework.h

IGameFrameworkListener::~IGameFrameworkListener Destructor
C++
IGameFrameworkListener::OnActionEvent Method
C++
virtual void OnActionEvent(const SActionEvent& event) = 0;
IGameFrameworkListener::OnForceLoadingWithFlash Method
C++
virtual void OnForceLoadingWithFlash();
IGameFrameworkListener::OnLevelEnd Method
C++
virtual void OnLevelEnd(const char* nextLevel) = 0;
IGameFrameworkListener::OnLoadGame Method
C++
virtual void OnLoadGame(ILoadGame* pLoadGame) = 0;
IGameFrameworkListener::OnPostUpdate Method
C++
virtual void OnPostUpdate(float fDeltaTime) = 0;
IGameFrameworkListener::OnPreRender Method
C++
virtual void OnPreRender();
IGameFrameworkListener::OnSaveGame Method
C++
virtual void OnSaveGame(ISaveGame* pSaveGame) = 0;
IGameFrameworkListener::OnSavegameFileLoadedInMemory Method
C++
virtual void OnSavegameFileLoadedInMemory(const char* pLevelName);
Description

called when the savegame data is in memory, but before the procesing of it starts.