struct IAnimEventList { };
ICryAnimation.h
virtual ~IAnimEventList();
virtual void Append(const CAnimEventData& animEvent) = 0;
virtual void Clear() = 0;
virtual CAnimEventData& GetByIndex(uint32 animEventIndex) = 0;
virtual const CAnimEventData& GetByIndex(uint32 animEventIndex) const = 0;
virtual uint32 GetCount() const = 0;
virtual void Remove(uint32 animEventIndex) = 0;