SAnimationBlendingParams

C++
struct SAnimationBlendingParams {
  f32 m_yawAngle;
  f32 m_speed;
  f32 m_strafeParam;
  Vec3 m_StrafeVector;
  f32 m_turnAngle;
  f32 m_diffBodyMove;
  f32 m_fBlendedDesiredSpeed;
  f32 m_fUpDownParam;
};
File

IAnimatedCharacter.h

SAnimationBlendingParams::m_diffBodyMove Data Member
C++
f32 m_diffBodyMove;
SAnimationBlendingParams::m_fBlendedDesiredSpeed Data Member
C++
f32 m_fBlendedDesiredSpeed;
SAnimationBlendingParams::m_fUpDownParam Data Member
C++
f32 m_fUpDownParam;
SAnimationBlendingParams::m_speed Data Member
C++
f32 m_speed;
SAnimationBlendingParams::m_strafeParam Data Member
C++
f32 m_strafeParam;
SAnimationBlendingParams::m_StrafeVector Data Member
C++
Vec3 m_StrafeVector;
SAnimationBlendingParams::m_turnAngle Data Member
C++
f32 m_turnAngle;
SAnimationBlendingParams::m_yawAngle Data Member
C++
f32 m_yawAngle;
SAnimationBlendingParams::SAnimationBlendingParams Constructor
C++
SAnimationBlendingParams();