struct SAnimationBlendingParams { f32 m_yawAngle; f32 m_speed; f32 m_strafeParam; Vec3 m_StrafeVector; f32 m_turnAngle; f32 m_diffBodyMove; f32 m_fBlendedDesiredSpeed; f32 m_fUpDownParam; };
IAnimatedCharacter.h
f32 m_diffBodyMove;
f32 m_fBlendedDesiredSpeed;
f32 m_fUpDownParam;
f32 m_speed;
f32 m_strafeParam;
Vec3 m_StrafeVector;
f32 m_turnAngle;
f32 m_yawAngle;
SAnimationBlendingParams();