IAgent.h
float fValue;
int iValue;
int iValue2;
ScriptHandle nID;
Vec3 point;
Vec3 point2;
const char* string1;
const char* string2;
virtual ~IAISignalExtraData();
virtual void FromScriptTable(const SmartScriptTable & table) = 0;
virtual const char* GetObjectName() const = 0;
IAISignalExtraData();
virtual void Serialize(TSerialize ser) = 0;
virtual void SetObjectName(const char* objectName) = 0;
virtual void ToScriptTable(SmartScriptTable & table) const = 0;
To/from script table