Definitions of functions, types and variables.
CRYSCRIPTSYSTEM_API IScriptSystem * CreateScriptSystem(ISystem * pSystem, bool bStdLibs);
IScriptSystem.h
typedef IScriptSystem * (* CREATESCRIPTSYSTEM_FNCPTR)(ISystem *pSystem,bool bStdLibs);
IScriptSystem.h
typedef int HBREAKPOINT;
IScriptSystem.h
typedef SScriptFuncHandle* HSCRIPTFUNCTION;
IScriptSystem.h
IScriptSystem.h
ScriptHandle type used to pass pointers and handles to/from Lua script. As Lua script do not natively support integers, full range integers used as handles must be stored in Lua using this class.
UINT_PTR n;
void * ptr;
ScriptHandle();
ScriptHandle(int i);
ScriptHandle(void * p);