struct IActionMapAction { };
IActionMapManager.h
virtual ~IActionMapAction();
virtual const SActionInput* FindActionInput(const char* szInput) const = 0;
virtual const ActionId& GetActionId() const = 0;
virtual const SActionInput* GetActionInput(const EActionInputDevice device, const int iIndex) const = 0;
virtual const SActionInput* GetActionInput(const int iIndex) const = 0;
virtual void GetMemoryUsage(ICrySizer *) const = 0;
virtual int GetNumActionInputs() const = 0;
virtual const char* GetTriggeredActionInput() const = 0;
virtual void Release() = 0;