IActionMapAction

C++
struct IActionMapAction {
};
File

IActionMapManager.h

IActionMapAction::~IActionMapAction Destructor
C++
virtual ~IActionMapAction();
IActionMapAction::FindActionInput Method
C++
virtual const SActionInput* FindActionInput(const char* szInput) const = 0;
IActionMapAction::GetActionId Method
C++
virtual const ActionId& GetActionId() const = 0;
IActionMapAction::GetActionInput Method (EActionInputDevice, int)
C++
virtual const SActionInput* GetActionInput(const EActionInputDevice device, const int iIndex) const = 0;
IActionMapAction::GetActionInput Method (int)
C++
virtual const SActionInput* GetActionInput(const int iIndex) const = 0;
IActionMapAction::GetMemoryUsage Method
C++
virtual void GetMemoryUsage(ICrySizer *) const = 0;
IActionMapAction::GetNumActionInputs Method
C++
virtual int GetNumActionInputs() const = 0;
IActionMapAction::GetTriggeredActionInput Method
C++
virtual const char* GetTriggeredActionInput() const = 0;
IActionMapAction::Release Method
C++
virtual void Release() = 0;