template <class T, class Obj> class CRMIAtSyncItem : public IRMIAtSyncItem;
IGameObject.h
static CRMIAtSyncItem * Create(const T& params, EntityId id, const SGameObjectExtensionRMI * pRMI, CallbackFunc callback, INetChannel * pChannel);
void DeleteThis();
virtual const char * GetName();
virtual void SerializeParams(TSerialize ser);
bool Sync();
bool SyncWithError(EDisconnectionCause & disconnectCause, string & disconnectMessage);