CRMIAtSyncItem

Class Hierarchy
C++
template <class T, class Obj>
class CRMIAtSyncItem : public IRMIAtSyncItem;
File

IGameObject.h

CRMIAtSyncItem::Create Method
C++
static CRMIAtSyncItem * Create(const T& params, EntityId id, const SGameObjectExtensionRMI * pRMI, CallbackFunc callback, INetChannel * pChannel);
Description
CRMIAtSyncItem::DeleteThis Method
C++
void DeleteThis();
CRMIAtSyncItem::GetName Method
C++
virtual const char * GetName();
Description
CRMIAtSyncItem::SerializeParams Method
C++
virtual void SerializeParams(TSerialize ser);
CRMIAtSyncItem::Sync Method
C++
bool Sync();
CRMIAtSyncItem::SyncWithError Method
C++
bool SyncWithError(EDisconnectionCause & disconnectCause, string & disconnectMessage);