struct SGameObjectExtensionRMI { DecoderFunction decoder; const char * description; const void * pBase; const SNetMessageDef * pMsgDef; ERMIAttachmentType attach; bool isServerCall; bool lowDelay; ENetReliabilityType reliability; };
IGameObject.h
ERMIAttachmentType attach;
DecoderFunction decoder;
const char * description;
bool isServerCall;
bool lowDelay;
const void * pBase;
const SNetMessageDef * pMsgDef;
ENetReliabilityType reliability;
void GetMemoryUsage(ICrySizer * pSizer) const;
typedef INetAtSyncItem * (* DecoderFunction)(TSerialize, EntityId*, INetChannel*);