SGameObjectExtensionRMI

C++
struct SGameObjectExtensionRMI {
  DecoderFunction decoder;
  const char * description;
  const void * pBase;
  const SNetMessageDef * pMsgDef;
  ERMIAttachmentType attach;
  bool isServerCall;
  bool lowDelay;
  ENetReliabilityType reliability;
};
File

IGameObject.h

SGameObjectExtensionRMI::attach Data Member
C++
SGameObjectExtensionRMI::decoder Data Member
C++
SGameObjectExtensionRMI::description Data Member
C++
const char * description;
SGameObjectExtensionRMI::isServerCall Data Member
C++
bool isServerCall;
SGameObjectExtensionRMI::lowDelay Data Member
C++
bool lowDelay;
SGameObjectExtensionRMI::pBase Data Member
C++
const void * pBase;
SGameObjectExtensionRMI::pMsgDef Data Member
C++
const SNetMessageDef * pMsgDef;
SGameObjectExtensionRMI::reliability Data Member
C++
ENetReliabilityType reliability;
SGameObjectExtensionRMI::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SGameObjectExtensionRMI::DecoderFunction Nested Type
C++
typedef INetAtSyncItem * (* DecoderFunction)(TSerialize, EntityId*, INetChannel*);