AnimEventInstance

C++
struct AnimEventInstance {
  f32 m_time;
  f32 m_endTime;
  uint32 m_nAnimNumberInQueue;
  f32 m_fAnimPriority;
  const char* m_AnimPathName;
  int m_AnimID;
  uint32 m_EventNameLowercaseCRC32;
  const char* m_EventName;
  const char* m_CustomParameter;
  const char* m_BonePathName;
  Vec3 m_vOffset;
  Vec3 m_vDir;
  const CAnimEventData* m_pEventData;
};
File

CryCharAnimationParams.h

AnimEventInstance::m_AnimID Data Member
C++
int m_AnimID;
AnimEventInstance::m_AnimPathName Data Member
C++
const char* m_AnimPathName;
AnimEventInstance::m_BonePathName Data Member
C++
const char* m_BonePathName;
AnimEventInstance::m_CustomParameter Data Member
C++
const char* m_CustomParameter;
Description

Meaning depends on event - sound: sound path, effect: effect name

AnimEventInstance::m_endTime Data Member
C++
f32 m_endTime;
AnimEventInstance::m_EventName Data Member
C++
const char* m_EventName;
AnimEventInstance::m_EventNameLowercaseCRC32 Data Member
C++
uint32 m_EventNameLowercaseCRC32;
AnimEventInstance::m_fAnimPriority Data Member
C++
f32 m_fAnimPriority;
AnimEventInstance::m_nAnimNumberInQueue Data Member
C++
uint32 m_nAnimNumberInQueue;
AnimEventInstance::m_pEventData Data Member
C++
const CAnimEventData* m_pEventData;
Todo

Use this..

AnimEventInstance::m_time Data Member
C++
f32 m_time;
AnimEventInstance::m_vDir Data Member
C++
Vec3 m_vDir;
AnimEventInstance::m_vOffset Data Member
C++
Vec3 m_vOffset;
AnimEventInstance::AnimEventInstance Constructor
C++
AnimEventInstance();
AnimEventInstance::SetAnimEventData Method
C++
void SetAnimEventData(const CAnimEventData& animEventData);