AIObjectParams

C++
struct AIObjectParams {
  AgentParameters m_sParamStruct;
  AgentMovementAbility m_moveAbility;
  uint16 type;
  IAIObject* association;
  const char* name;
  EntityId entityID;
};
File

IAgent.h

AIObjectParams::association Data Member
C++
IAIObject* association;
AIObjectParams::entityID Data Member
C++
EntityId entityID;
AIObjectParams::m_moveAbility Data Member
C++
AgentMovementAbility m_moveAbility;
AIObjectParams::m_sParamStruct Data Member
C++
AgentParameters m_sParamStruct;
AIObjectParams::name Data Member
C++
const char* name;
AIObjectParams::type Data Member
C++
uint16 type;
AIObjectParams::AIObjectParams Constructor ()
C++
AIObjectParams();
AIObjectParams::AIObjectParams Constructor (uint16, AgentParameters&, AgentMovementAbility&)
C++
AIObjectParams(uint16 _type, const AgentParameters& sParamStruct, const AgentMovementAbility& moveAbility);
AIObjectParams::AIObjectParams Constructor (uint16, IAIObject*, EntityId)
C++
AIObjectParams(uint16 _type, IAIObject* _association = 0, EntityId _entityID = 0);