Fragments are the basic building block of interactive animation in CryMannequin. You play an animation by wrapping it in a fragment, and then play the fragment instead.
More specifically fragments are layered sequences of animation clips & Procedural Clips. This means that you can lay out a couple of animation clips in a sequence, or layer them on top of each other, and treat them as one.
Fragments are referred to by a FragmentID and Tags. Multiple fragments can have the same fragmentID and tags, then we say that there are multiple options.
Fragments play on Scopes. (there can only be one fragment playing on a scope at a time)
When going from one fragment to another, Transitions are used.
Fragments are created in the Mannequin Fragment Browser and edited in the Mannequin Fragment Editor.
Fragments are stored in an Animation Database File (ADB).
Which ADB file a fragment you edit ends up in is determined as follows: