In this window you can change the default preferences of the Sandbox Editor in order to customize the look and functionality of Sandbox.
On the menu bar, select Tools -> Preferences.
General Settings | |
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Show Geometry Preview Panel | Display a preview window of the selected object in the RollupBar. |
Show Geometry Tree Browser Panel | |
Hide objects by config spec | Makes an object non-selectable, depending on it's minimal spec and the present config spec. |
Enable Source Control | Exposes the Sandbox to Perforce version control. |
External Layers: Save only Modified | Saves only modified external layers (default = false). |
Freeze Read-only external layer on Load | On level load, it freezes read only external layers (default = true). |
Frozen layers are selectable | Objects inside frozen layers are selectable (default = false). |
Console Background | Change the background color of the console. |
Show Welcome to Sandbox at startup | Enable or disable the welcome screen (default = true). |
Auto-load last level at startup | |
Show Time In Console | |
Toolbar Icon Size | Customize the size of the Toolbar icons (default = 0 (32px)). |
Enable Double Clicking in Layer Editor | Backwards compatibility with previous Layer Tool behavior in RollupBar. Master switches at the top can be used, and/or double-clicking individual layers. |
Undo | |
Undo Levels | The number of times you can undo the level (Default = 50). |
Deep Selection | |
Range | The distance of objects from the cursor to be included in Deep Selection (Default = 1). |
Vertex Snapping | |
Vertex Cube Size | |
Render Penetrated BoundBoxes |
Files | |
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Backup on Save | Create a backup file (.BAK) when you save. |
Scripts Text Editor | Enter the name of the Text Editor used for Script Editing. |
Shaders Text Editor | Enter the name of the Text Editor used for Shader Editing. |
BSpace Text Editor | |
Standard Temporary Directory | Specify the location of the default Temporary directory (default = <root>\Temp ). |
Texture Editor | Enter the name of the Texture Editor. Enter Photoshop to use Photoshop, for example. |
Animation Editor | |
Instantly Save Changed Camera Tag Points | Creates a tags.txt file inside the level folder & stores the locations of the Camera Tag Points (Remember/Goto Location). |
Text Editors | Displays the current text editors recognized by sandbox. |
Auto Backup | |
Enable | Enable or disable automatic backing-up of your work. |
Auto Backup Interval (Minutes) | Set how often Auto Backup is scheduled. |
Maximum Auto Backups | |
Auto Remind Every (Minutes) | Turn on backup reminders and specify how often they occur. |
General Viewport Settings | |
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Synchronize 2D Viewports | Synchronize the 2D viewports to move and correspond to each other. |
Perspective View FOV | The extent of the level observable in the viewport. |
Perspective View Aspect Ratio | Set the length of the aspect ratio of the viewport (where the height is 1) e.g. a value of 1.33 would give a ratio of 1.33:1 (4:3) or 1.78 a ratio of 1.78:1 (16:9). |
Enable Right-Click Context Menu | Enable or disable the menu that pops up when right-clicking the mouse inside the perspective viewport. |
Viewport Displaying | |
Show 4:3 Aspect Ratio Frame | Display a 4:3 aspect ratio frame that shows what is visible in game mode. |
Highlight Selected Geometry | Will add a highlight effect to any selected geometry. |
Highlight Selected Vegetation | Will add a highlight effect to any selected vegetation instance. |
Highlight Geometry On Mouse Over | Highlight geometry under the cursor. |
Hide Mouse Cursor When Captured | Hide or show mouse cursor in perspective viewport. Example, when turning the viewport camera. |
Drag Square Size | Define a movement threshold to prevent accidental moving of objects when selecting. |
Display Object Links | Makes any created Entity Links visible in the viewport. |
Display Animation Tracks | Display an animation path of any objects in track view, 1 line is 1 frame. |
Always Show Radiuses | Makes the area of effect (radius) of certain entities visible. |
Always Show Prefab Bounds | Displays Prefab boundary helpers at all times. |
Always Show Prefab Objects | Displays Prefab Objects helpers at all times. |
Show Bounding Boxes | Displays a boundary box around each object. |
Always Draw Entity Labels | Displays the name of all entities in yellow. |
Always Show Trigger Bounds | Displays Trigger boundary helper at all times. |
Show Object Icons | Display object icons. |
Show Helpers of Frozen Objects | Display frozen object helper icons. |
Fill Selected Shapes | Highlight the inside area of a shape when selected. |
Show Snapping Grid Guide | Display the grid in the viewport. |
Display dimension figures | Display the measurement dimensions of selected asset(s). Helpers must be enabled. |
Map Viewport | |
Swap X/Y Axis | Swaps the X and Y axis, useful for particle placement. |
Map Texture Resolution | Set the resolution of the displayed map from 128 to 4096. |
Text Labels | |
Enabled | Display the name of all objects. |
Distance | Set the visibility distance for text labels. |
Selection Preview Color | |
Prefab Bounding Box | Color selection for Prefab Bounding Box. |
Group Bounding Box | Color selection for Group Bounding Box. |
Entity Bounding Box | Color selection for Entity Bounding Box. |
Bounding Box Highlight Alpha | Amount of alpha added on the bounding box. |
Geometry Color | Color of the geometry. |
Solid Brush Geometry Color | Color of the solid brush geometry. |
Geometry Highlight Alpha | Amount of alpha added on the geometry. |
Child Geometry Highlight Alpha | Amount of alpha added on the child geometry. |
Camera Movement Settings | |
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Camera Movement Speed | The movement speed of all movements made in the main perspective viewport. |
Camera Rotation Speed | The movement speed of the mouse while controlling the viewport camera. |
Fast Movement Scale (holding Shift) | Fast camera movement speed multiplier i.e. a value of 2 will double the movement speed. |
Wheel Zoom Speed | The movement speed of the mouse wheel camera zoom. |
Axis Gizmo | |
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Axis Gizmo Size | The size of the X/Y/Z axis gizmo. |
Text Labels on Axis Gizmo | Display X/Y/Z axis labels. |
Max Count of Axis Gizmos | The maximum number of the X/Y/Z axis gizmos displayed on screen at one time. |
Helpers | |
Helpers Scale | The size of various on-screen helpers, including AIAnchors, Tagpoints, CoverSurfaces, etc. |
Tagpoint Scale Multiplier | Scale the Tagpoint helper sphere in addition to the base "Helper Scale" value. |
Ruler Sphere Scale | Scale the size of the locator spheres when using the Ruler tool. |
Ruler Sphere Transparency | Set the transparency level of the locator spheres when using the Ruler tool. |
Profiling | |
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Show Mesh Statistics On Mouse Over | Displays LOD Tris/Verts information on selectable objects when mouse cursor is placed over them. |
Viewport Warning Settings | |
Warnings Icons Draw Distance | Define how far to display warning icons in the perspective viewport. |
Show Scale Warnings | Place an icon next to and mouse-over text on objects that have been scaled. "Warning: Object Scale is not 100%" |
Show Rotation Warnings | Place an icon next to and mouse-over text on objects that have been scaled. "Warning: Object is rotated non-orthogonally" |
ExpertOptions | |
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Automatic Migration | When enabled will automatically update and reconnect any port connection changes. |
Show NodeIDs | Display an ID for each node. |
Show ToolTip | Display tooltip supplementary information when the mouse pointer is hovered over a node. |
Edge Selection Threshold | Deprecated - The distance for edge selection to work. |
Highlight incoming/outgoing edges for selected nodes |
Detailed control over the many various color schemes of the Flow Graph Editor.
Texture Browser General Options | |
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Texture Cell Size | Set to 128 by default. |
Mannequin General Options | |
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Default Preview File | Default: Animations/Mannequin/Preview/playerPreview1P.xml |
Size of tracks | Specify the size (height) of the tracks for the dope sheet. Min 14, Max 32. |
Hold Ctrl to snap scrubbing | |
Timeline Wheel Zoom Speed | Controls the sensitivity/speed when using the Mouse wheel to zoom on the Mannequin timeline. |