CryEngine.SystemEventHandler

Processes CryEngine's system callback and generates events from it. More...

Inherits ISystemEventListener.

Public Member Functions

override void Dispose ()

Static Public Attributes

static Action FocusChanged
static Action PrecacheEnded
static Action EditorGameStart
Raised if Game-Mode was initiated in Editor More...
static Action EditorGameEnded
Raised if Game-Mode was exited in Editor More...

Detailed Description

Processes CryEngine's system callback and generates events from it.

Member Function Documentation

◆ Dispose()

override void CryEngine.SystemEventHandler.Dispose ( )
inline

Member Data Documentation

◆ EditorGameEnded

Action CryEngine.SystemEventHandler.EditorGameEnded
static

Raised if Game-Mode was exited in Editor

◆ EditorGameStart

Action CryEngine.SystemEventHandler.EditorGameStart
static

Raised if Game-Mode was initiated in Editor

◆ FocusChanged

Action CryEngine.SystemEventHandler.FocusChanged
static

◆ PrecacheEnded

Action CryEngine.SystemEventHandler.PrecacheEnded
static