CryEngine.IGameRenderReceiver

CryEngine.IGameRenderReceiver

Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered. More...

Public Member Functions

void OnRender ()
Called right before the frame is rendered when registered in the GameFramework More...

Detailed Description

Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered.

Member Function Documentation

◆ OnRender()

void CryEngine.IGameRenderReceiver.OnRender ( )

Called right before the frame is rendered when registered in the GameFramework