Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered. More...
Public Member Functions | |
void | OnRender () |
Called right before the frame is rendered when registered in the GameFramework More... | |
Interface that can be registered in the GameFramework to receive update calls right before the frame is rendered.
void CryEngine.IGameRenderReceiver.OnRender | ( | ) |
Called right before the frame is rendered when registered in the GameFramework