CryEngine.StaticPhysicalizeParams

CryEngine.StaticPhysicalizeParams

Parameters for Physicalizing a Static entity. Immovable entity. It can still be moved manually by setting positions from outside but in order to ensure proper interactions with simulated objects, it is better to use PE_RIGID entity with infinite mass. More...

Inherits CryEngine.EntityPhysicalizeParams.

Additional Inherited Members

- Properties inherited from CryEngine.EntityPhysicalizeParams
PhysicsEntityFlags Flags [get, set]
int Slot = -1 [get, set]
Index of the object slot. -1 if all slots should be used. More...
float Density = -1 [get, set]
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
float Mass = -1 [get, set]
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
int FlagsAND = -1 [get, set]
Optional physical flag. More...
int FlagsOR [get, set]
Optional physical flag. More...
string PropertyOverrides [get, set]
An optional string with text properties overrides for CGF nodes. More...

Detailed Description

Parameters for Physicalizing a Static entity. Immovable entity. It can still be moved manually by setting positions from outside but in order to ensure proper interactions with simulated objects, it is better to use PE_RIGID entity with infinite mass.