Parameters for Physicalizing a Static entity. Immovable entity. It can still be moved manually by setting positions from outside but in order to ensure proper interactions with simulated objects, it is better to use PE_RIGID entity with infinite mass. More...
Inherits CryEngine.EntityPhysicalizeParams.
Additional Inherited Members | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Static entity. Immovable entity. It can still be moved manually by setting positions from outside but in order to ensure proper interactions with simulated objects, it is better to use PE_RIGID entity with infinite mass.