Parameters for Physicalizing a Soft entity. A system of non-rigidly connected vertices that can interact with the environment. A typical usage is cloth objects. More...
Inherits CryEngine.EntityPhysicalizeParams.
Properties | |
PhysicsEntity | AttachToEntity [get, set] |
Physical entity to attach this physics object (Only for Soft physical entity). More... | |
int | AttachToPart = -1 [get, set] |
Part ID in entity to attach to (Only for Soft physical entity). More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Soft entity. A system of non-rigidly connected vertices that can interact with the environment. A typical usage is cloth objects.
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get set |
Physical entity to attach this physics object (Only for Soft physical entity).
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get set |
Part ID in entity to attach to (Only for Soft physical entity).