CryEngine.ParticleEmitter

Public Member Functions

void Activate (bool active)
void EmitParticle ()
void InvalidateCachedEntityData ()
void Kill ()
void Restart ()

Properties

bool Alive [get]
int AttachedEntitySlot [get]
EntitySystem.EntityId AttachedEntityId [get]
ParticleAttributes Attributes [get]
ParticleEffect Effect [get, set]
Vector3 Position [get, set]
Quaternion Rotation [get, set]
float Scale [get, set]
SpawnParameters SpawnParameters [get, set]
int Version [get]

Member Function Documentation

◆ Activate()

void CryEngine.ParticleEmitter.Activate ( bool active)
inline

◆ EmitParticle()

void CryEngine.ParticleEmitter.EmitParticle ( )
inline

◆ InvalidateCachedEntityData()

void CryEngine.ParticleEmitter.InvalidateCachedEntityData ( )
inline

◆ Kill()

void CryEngine.ParticleEmitter.Kill ( )
inline

◆ Restart()

void CryEngine.ParticleEmitter.Restart ( )
inline

Property Documentation

◆ Alive

bool CryEngine.ParticleEmitter.Alive
get

◆ AttachedEntityId

EntitySystem.EntityId CryEngine.ParticleEmitter.AttachedEntityId
get

◆ AttachedEntitySlot

int CryEngine.ParticleEmitter.AttachedEntitySlot
get

◆ Attributes

ParticleAttributes CryEngine.ParticleEmitter.Attributes
get

◆ Effect

ParticleEffect CryEngine.ParticleEmitter.Effect
get
set

◆ Position

Vector3 CryEngine.ParticleEmitter.Position
get
set

◆ Rotation

Quaternion CryEngine.ParticleEmitter.Rotation
get
set

◆ Scale

float CryEngine.ParticleEmitter.Scale
get
set

◆ SpawnParameters

SpawnParameters CryEngine.ParticleEmitter.SpawnParameters
get
set

◆ Version

int CryEngine.ParticleEmitter.Version
get