CryEngine.DynamicsStatus

CryEngine.DynamicsStatus

Inherits CryEngine.BasePhysicsStatus< pe_status_dynamics >.

Properties

int PartId [get]
The ID of the part this status refers to. More...
int PartIndex [get]
The index of the part this status refers to. More...
Vector3 Velocity [get]
The velocity of the PhysicsObject More...
Vector3 AngularVelocity [get]
The angular velocity of the PhysicsObject More...
Vector3 LinearAcceleration [get]
The linear acceleration of the PhysicsObject More...
Vector3 AngularAcceleration [get]
The angular acceleration of the PhysicsObject More...
Vector3 CenterOfMass [get]
The center of mass of the PhysicsObject More...
float SubmergedFraction [get]
Percentage of the entity that is underwater; 0..1. not supported for individual parts More...
float Mass [get]
Entity's or part's mass More...
float Energy [get]
Kinetic energy; only supported by PhysicalizationType.Articulated currently More...
int ContactsCount [get]
The amount of collision contacts the PhysicsObject has More...

Property Documentation

◆ AngularAcceleration

Vector3 CryEngine.DynamicsStatus.AngularAcceleration
get

The angular acceleration of the PhysicsObject

◆ AngularVelocity

Vector3 CryEngine.DynamicsStatus.AngularVelocity
get

The angular velocity of the PhysicsObject

◆ CenterOfMass

Vector3 CryEngine.DynamicsStatus.CenterOfMass
get

The center of mass of the PhysicsObject

◆ ContactsCount

int CryEngine.DynamicsStatus.ContactsCount
get

The amount of collision contacts the PhysicsObject has

◆ Energy

float CryEngine.DynamicsStatus.Energy
get

Kinetic energy; only supported by PhysicalizationType.Articulated currently

◆ LinearAcceleration

Vector3 CryEngine.DynamicsStatus.LinearAcceleration
get

The linear acceleration of the PhysicsObject

◆ Mass

float CryEngine.DynamicsStatus.Mass
get

Entity's or part's mass

◆ PartId

int CryEngine.DynamicsStatus.PartId
get

The ID of the part this status refers to.

◆ PartIndex

int CryEngine.DynamicsStatus.PartIndex
get

The index of the part this status refers to.

◆ SubmergedFraction

float CryEngine.DynamicsStatus.SubmergedFraction
get

Percentage of the entity that is underwater; 0..1. not supported for individual parts

◆ Velocity

Vector3 CryEngine.DynamicsStatus.Velocity
get

The velocity of the PhysicsObject