Inherits CryEngine.BasePhysicsStatus< pe_status_dynamics >.
Properties | |
int | PartId [get] |
The ID of the part this status refers to. More... | |
int | PartIndex [get] |
The index of the part this status refers to. More... | |
Vector3 | Velocity [get] |
The velocity of the PhysicsObject More... | |
Vector3 | AngularVelocity [get] |
The angular velocity of the PhysicsObject More... | |
Vector3 | LinearAcceleration [get] |
The linear acceleration of the PhysicsObject More... | |
Vector3 | AngularAcceleration [get] |
The angular acceleration of the PhysicsObject More... | |
Vector3 | CenterOfMass [get] |
The center of mass of the PhysicsObject More... | |
float | SubmergedFraction [get] |
Percentage of the entity that is underwater; 0..1. not supported for individual parts More... | |
float | Mass [get] |
Entity's or part's mass More... | |
float | Energy [get] |
Kinetic energy; only supported by PhysicalizationType.Articulated currently More... | |
int | ContactsCount [get] |
The amount of collision contacts the PhysicsObject has More... | |
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get |
The angular acceleration of the PhysicsObject
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get |
The angular velocity of the PhysicsObject
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get |
The center of mass of the PhysicsObject
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get |
The amount of collision contacts the PhysicsObject has
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get |
Kinetic energy; only supported by PhysicalizationType.Articulated currently
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get |
The linear acceleration of the PhysicsObject
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get |
Entity's or part's mass
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get |
The ID of the part this status refers to.
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get |
The index of the part this status refers to.
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get |
Percentage of the entity that is underwater; 0..1. not supported for individual parts
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get |
The velocity of the PhysicsObject