CryEngine.BehaviorTreeNodeAttribute

CryEngine.BehaviorTreeNodeAttribute

Attribute for Behavior Tree nodes. More...

Inherits Attribute.

Public Member Functions

BehaviorTreeNodeAttribute (string name, bool register=true)
Constructor for a new BehaviorTreeNodeAttribute. More...

Properties

string Name [get]
Name of this node. More...
bool Register [get]
Whether this node should be registered. More...

Detailed Description

Attribute for Behavior Tree nodes.

Constructor & Destructor Documentation

◆ BehaviorTreeNodeAttribute()

CryEngine.BehaviorTreeNodeAttribute.BehaviorTreeNodeAttribute ( string name,
bool register = true
)
inline

Constructor for a new BehaviorTreeNodeAttribute.

Parameters
name
register

Property Documentation

◆ Name

string CryEngine.BehaviorTreeNodeAttribute.Name
get

Name of this node.

◆ Register

bool CryEngine.BehaviorTreeNodeAttribute.Register
get

Whether this node should be registered.