Inherits CryEngine.BasePhysicsParameters< pe_params_buoyancy >.
Public Types | |
enum | MediumType { MediumType.Water = 0, MediumType.Air = 1 } |
Properties | |
float | WaterDensity [get, set] |
Overrides water density from the current water volume for an entity; sets for water areas. More... | |
float | KWaterDensity [get, set] |
Scales water density from the current water volume (used for entities only). NOTE: for entities , WaterDensity override is stored as KWaterDensity relative to the global area's density. More... | |
float | WaterDamping [get, set] |
Uniform damping while submerged, will be scaled with submerged fraction. More... | |
float | WaterResistance [get, set] |
The resistance of this water medium. More... | |
float | KWaterResistance [get, set] |
Scales water resistance from the current water volume (used for entities only). NOTE: For entities , WaterResistance override is stored as KWaterResistance relative to the global area's density. More... | |
Vector3 | WaterFlow [get, set] |
The movement vector for the flow. Can only be set for a water area. More... | |
float | FlowVariance [get, set] |
Not yet supported. More... | |
Common.primitives.plane | WaterPlane [get, set] |
Positive normal = above the water surface. More... | |
float | WaterMinEnergy [get, set] |
Sleep energy while floating with no contacts. More... | |
MediumType | Medium [get, set] |
Specify whether this is water or air. More... | |
strong |
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get set |
Not yet supported.
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get set |
Scales water density from the current water volume (used for entities only). NOTE: for entities , WaterDensity override is stored as KWaterDensity relative to the global area's density.
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get set |
Scales water resistance from the current water volume (used for entities only). NOTE: For entities , WaterResistance override is stored as KWaterResistance relative to the global area's density.
|
get set |
Specify whether this is water or air.
|
get set |
Uniform damping while submerged, will be scaled with submerged fraction.
|
get set |
Overrides water density from the current water volume for an entity; sets for water areas.
|
get set |
The movement vector for the flow. Can only be set for a water area.
|
get set |
Sleep energy while floating with no contacts.
|
get set |
Positive normal = above the water surface.
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get set |
The resistance of this water medium.