Inherits CryEngine.BasePhysicsParameters< pe_params_area >.
Classes | |
class | WaveSimulationParameters |
Properties | |
WaveSimulationParameters | WaveSimulation [get] |
Wave simulation parameters More... | |
Vector3 | Gravity [get, set] |
Gravity in this area. Depending on the value of Uniform the gravity will have the same direction in every point, or always points to the center. More... | |
float | Falloff [get, set] |
Parametric distance (0..1) where falloff starts More... | |
bool | Uniform [get, set] |
Gravity has same direction in every point or always points to the center More... | |
bool | UseCallback [get, set] |
Will generate immediate EventPhysArea when needs to apply params to an entity More... | |
float | Damping [get, set] |
Uniform damping More... | |
IGeometry | Geometry [get, set] |
Physical geometry used in the area More... | |
float | Volume [get, set] |
The area will try to maintain this volume by adjusting water level More... | |
float | VolumeAccuracy [get, set] |
Accuracy of level computation based on volume (in fractions of the volume) More... | |
float | BorderPadding [get, set] |
After adjusting level, expand the border by this distance More... | |
bool | ConvexBorder [get, set] |
Forces convex border after water level adjustments More... | |
float | ObjectVolumeThreshold [get, set] |
Only consider entities larger than this for level adjustment (set in fractions of area volume) More... | |
float | CellSize [get, set] |
Cell size for wave simulation More... | |
float | GrowthReserve [get, set] |
Assume this area increase during level adjustment (only used for wave simulation) More... | |
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get set |
After adjusting level, expand the border by this distance
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get set |
Cell size for wave simulation
|
get set |
Forces convex border after water level adjustments
|
get set |
Uniform damping
|
get set |
Parametric distance (0..1) where falloff starts
|
get set |
Physical geometry used in the area
|
get set |
Gravity in this area. Depending on the value of Uniform the gravity will have the same direction in every point, or always points to the center.
|
get set |
Assume this area increase during level adjustment (only used for wave simulation)
|
get set |
Only consider entities larger than this for level adjustment (set in fractions of area volume)
|
get set |
Gravity has same direction in every point or always points to the center
|
get set |
Will generate immediate EventPhysArea when needs to apply params to an entity
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get set |
The area will try to maintain this volume by adjusting water level
|
get set |
Accuracy of level computation based on volume (in fractions of the volume)
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get |
Wave simulation parameters