Classes | |
class | ActionController |
The root object controlling mannequin for a character. It is configured using a controller definition (defining the fragmentIDs, scopes, scope contexts, etc). It schedules actions onto scopes and holds the global tagstate. More... | |
class | AnimationContext |
Defines the context of animations. More... | |
class | AnimationContextAction |
Defines an action of an animation context. More... | |
class | AnimationDatabase |
Manages an animation database file and returns requested information from the database. More... | |
class | AnimationDatabaseManager |
Manages animation databases and controller definitions. More... | |
class | AnimationTag |
Contains data of an animation tag. More... | |
class | Character |
Interface to character animation. This interface contains methods for manipulating and querying an animated character instance. More... | |
class | CharacterAttachment |
An attachment on a character. Wraps the native IAttachment class. More... | |
class | ControllerDefinition |
Handles scope contexts and fragments for animations. More... | |
class | Mannequin |
Handles advanced character animations in the CRYENGINE. More... | |
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Flags to set various options on the ActionController.
Enumerator | |
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PausedUpdate | Flag indicating that the ActionController is paused. |
DebugDraw | Flag indicating that the ActionController should draw debud information. |
DumpState | Flag indicating that the ActionController will dump it's state on update. Disables itself after dumping the state. |
IsInUpdate | Flag indicating that the ActionController is currently being updated. |
NoTransitions | Flag indicating to not blend transitions in blend queries. |
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ID-enum for motion parameters.
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Flags for definining the behaviour when Resume is being called on an ActionController.
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