Lua Script component interface. More...
#include
Inherits IEntityComponent.
Public Member Functions | |
| virtual void | SetScriptUpdateRate (float fUpdateEveryNSeconds)=0 |
| virtual IScriptTable * | GetScriptTable ()=0 |
| virtual void | CallEvent (const char *sEvent)=0 |
| virtual void | CallEvent (const char *sEvent, float fValue)=0 |
| virtual void | CallEvent (const char *sEvent, bool bValue)=0 |
| virtual void | CallEvent (const char *sEvent, const char *sValue)=0 |
| virtual void | CallEvent (const char *sEvent, const Vec3 &vValue)=0 |
| virtual void | CallEvent (const char *sEvent, EntityId nEntityId)=0 |
| virtual bool | GotoState (const char *sStateName)=0 |
| virtual bool | GotoStateId (int nStateId)=0 |
| virtual bool | IsInState (const char *sStateName)=0 |
| virtual const char * | GetState ()=0 |
| virtual int | GetStateId ()=0 |
| virtual void | SendScriptEvent (int Event, IScriptTable *pParamters, bool *pRet=NULL)=0 |
| virtual void | SendScriptEvent (int Event, const char *str, bool *pRet=NULL)=0 |
| virtual void | SendScriptEvent (int Event, int nParam, bool *pRet=NULL)=0 |
| virtual void | ChangeScript (IEntityScript *pScript, SEntitySpawnParams *params)=0 |
| virtual void | SetPhysParams (int type, IScriptTable *params)=0 |
| virtual void | EnableScriptUpdate (bool bEnable)=0 |
Public Member Functions inherited from IEntityComponent | |
| virtual ICryFactory * | GetFactory () const |
| ILINE IEntity * | GetEntity () const |
| ILINE EntityId | GetEntityId () const |
| IEntityComponent (IEntityComponent &&other) | |
| IEntityComponent (const IEntityComponent &)=default | |
| IEntityComponent & | operator= (const IEntityComponent &)=default |
| IEntityComponent & | operator= (IEntityComponent &&)=default |
| const CEntityComponentClassDesc & | GetClassDesc () const |
| virtual uint64 | GetEventMask () const |
| virtual ComponentEventPriority | GetEventPriority () const |
| Determines the order in which this component will receive entity events (including update). Lower number indicates a higher priority. | |
| virtual NetworkAspectType | GetNetSerializeAspectMask () const |
| Network serialization. Override to provide a mask of active network aspects used by this component. Called once during binding to network. More... | |
| virtual bool | NetSerialize (TSerialize ser, EEntityAspects aspect, uint8 profile, int flags) |
| Network serialization. Will be called for each active aspect for both reading and writing. More... | |
| virtual void | NetReplicateSerialize (TSerialize ser) |
| virtual void | NetMarkAspectsDirty (const NetworkAspectType aspects) |
| Call this to trigger aspect synchronization over the network. A shortcut. More... | |
| virtual IEntityComponentPreviewer * | GetPreviewer () |
| Override this to return preview render interface for the component. Multiple component instances can usually share the same previewer class instance. More... | |
| void | SetComponentFlags (ComponentFlags flags) |
| END IEntityComponent virtual interface. More... | |
| const ComponentFlags & | GetComponentFlags () const |
| Return flags for this component. | |
| ComponentFlags & | GetComponentFlags () |
| const CryGUID & | GetGUID () const |
| IEntityComponent * | GetParent () const |
| const CryTransform::CTransformPtr & | GetTransform () const |
| Return Transformation of the entity component relative to the owning entity or parent component. | |
| void | SetTransformMatrix (const Matrix34 &transform) |
| Sets the transformation form a matrix. If the component doesn't have a transformation yet the function will add one. | |
| void | SetTransformMatrix (const CryTransform::CTransformPtr &transform) |
| Sets the transformation from another transformation. If the component doesn't have a transformation yet the function will add one. | |
| Matrix34 | GetWorldTransformMatrix () const |
| Return Transformation of the entity component relative to the world. | |
| Matrix34 | GetTransformMatrix () const |
| Return Calculated Transformation Matrix for current component transform. | |
| const char * | GetName () const |
| Get name of this individual component, usually only Schematyc components will have names. | |
| void | SetName (const char *szName) |
| int | GetEntitySlotId () const |
| Return optional EntitySlot id used by this Component. | |
| int | GetOrMakeEntitySlotId () |
| void | SetEntitySlotId (int slotId) |
| Stores Entity slot id used by this component. | |
| void | FreeEntitySlot () |
| Frees entity slot used by this component. | |
| EEntitySimulationMode | GetEntitySimulationMode () const |
| Return Current simulation mode of the host Entity. | |
| void | SendEvent (const SEntityEvent &event) |
| virtual void | GetMemoryUsage (ICrySizer *pSizer) const |
| virtual void | GameSerialize (TSerialize ser) |
| virtual bool | NeedGameSerialize () |
| virtual void | LegacySerializeXML (XmlNodeRef &entityNode, XmlNodeRef &componentNode, bool bLoading) |
| virtual struct IEntityPropertyGroup * | GetPropertyGroup () |
| Only for backward compatibility to Release 5.3.0 for loading. | |
| virtual EEntityProxy | GetProxyType () const |
| Legacy, used for old entity proxies. | |
Additional Inherited Members | |
Public Types inherited from IEntityComponent | |
| typedef int | ComponentEventPriority |
| typedef EEntityComponentFlags | EFlags |
| typedef EntityComponentFlags | ComponentFlags |
Static Public Attributes inherited from IEntityComponent | |
| static constexpr int | EmptySlotId = -1 |
Protected Member Functions inherited from IEntityComponent | |
| virtual void * | QueryInterface (const CryInterfaceID &iid) const |
| virtual void * | QueryComposite (const char *name) const |
| virtual void | PreInit (const SInitParams ¶ms) |
| virtual void | Initialize () |
| Called at the very first initialization of the component, at component creation time. | |
| virtual void | OnShutDown () |
| Called on all Entity components right before all of the Entity Components are destructed. | |
| virtual void | OnTransformChanged () |
| Called when the transformation of the component is changed. | |
| virtual void | ProcessEvent (const SEntityEvent &event) |
Protected Attributes inherited from IEntityComponent | |
| friend | IEntity |
| IEntity * | m_pEntity = nullptr |
| ComponentFlags | m_componentFlags |
| CryGUID | m_guid |
| Unique GUID of the instance of this component. | |
| string | m_name |
| name of this component | |
| CryTransform::CTransformPtr | m_pTransform |
| Optional transformation setting for the component within the Entity object. | |
| IEntityComponent * | m_pParent = nullptr |
| Optional pointer to our parent component. | |
| const CEntityComponentClassDesc * | m_pClassDesc = nullptr |
| int | m_entitySlotId = EmptySlotId |
| Optional Entity SlotId for storing component data like geometry of character. | |
Lua Script component interface.
|
pure virtual |
Change the Entity Script used by the Script Component. Caller is responsible for making sure new script is initialised and script bound as required
| pScript | an entity script object that has already been loaded with the new script. |
| params | parameters used to set the properties table if required. |
|
pure virtual |
Determines whether or not the script should receive update callbacks Replaces IEntity::Activate for legacy projects
|
pure virtual |
Retrieves name of the currently active entity script state.
|
pure virtual |
Retrieves the id of the currently active entity script state.
|
pure virtual |
Change current state of the entity script.
|
pure virtual |
Change current state of the entity script.
|
pure virtual |
Check if entity is in specified state.
| sStateName | Name of state table within entity script (case sensitive). |
|
pure virtual |
Fires an event in the entity script. This will call OnEvent(id,param) Lua function in entity script, so that script can handle this event.
|
pure virtual |
Sets physics parameters from an existing script table
| type | - one of PHYSICPARAM_... values |
| params | script table containing the values to set |