Component for dynamic response system actors. More...
#include
Inherits IEntityComponent.
Public Member Functions | |
virtual void | ReInit (const char *szName, const char *szGlobalVariableCollectionToUse)=0 |
virtual DRS::IResponseActor * | GetResponseActor () const =0 |
virtual DRS::IVariableCollection * | GetLocalVariableCollection () const =0 |
Public Member Functions inherited from IEntityComponent | |
virtual ICryFactory * | GetFactory () const |
ILINE IEntity * | GetEntity () const |
ILINE EntityId | GetEntityId () const |
IEntityComponent (IEntityComponent &&other) | |
IEntityComponent (const IEntityComponent &)=default | |
IEntityComponent & | operator= (const IEntityComponent &)=default |
IEntityComponent & | operator= (IEntityComponent &&)=default |
const CEntityComponentClassDesc & | GetClassDesc () const |
virtual uint64 | GetEventMask () const |
virtual ComponentEventPriority | GetEventPriority () const |
Determines the order in which this component will receive entity events (including update). Lower number indicates a higher priority. | |
virtual NetworkAspectType | GetNetSerializeAspectMask () const |
Network serialization. Override to provide a mask of active network aspects used by this component. Called once during binding to network. More... | |
virtual bool | NetSerialize (TSerialize ser, EEntityAspects aspect, uint8 profile, int flags) |
Network serialization. Will be called for each active aspect for both reading and writing. More... | |
virtual void | NetReplicateSerialize (TSerialize ser) |
virtual void | NetMarkAspectsDirty (const NetworkAspectType aspects) |
Call this to trigger aspect synchronization over the network. A shortcut. More... | |
virtual IEntityComponentPreviewer * | GetPreviewer () |
Override this to return preview render interface for the component. Multiple component instances can usually share the same previewer class instance. More... | |
void | SetComponentFlags (ComponentFlags flags) |
END IEntityComponent virtual interface. More... | |
const ComponentFlags & | GetComponentFlags () const |
Return flags for this component. | |
ComponentFlags & | GetComponentFlags () |
const CryGUID & | GetGUID () const |
IEntityComponent * | GetParent () const |
const CryTransform::CTransformPtr & | GetTransform () const |
Return Transformation of the entity component relative to the owning entity or parent component. | |
void | SetTransformMatrix (const Matrix34 &transform) |
Sets the transformation form a matrix. If the component doesn't have a transformation yet the function will add one. | |
void | SetTransformMatrix (const CryTransform::CTransformPtr &transform) |
Sets the transformation from another transformation. If the component doesn't have a transformation yet the function will add one. | |
Matrix34 | GetWorldTransformMatrix () const |
Return Transformation of the entity component relative to the world. | |
Matrix34 | GetTransformMatrix () const |
Return Calculated Transformation Matrix for current component transform. | |
const char * | GetName () const |
Get name of this individual component, usually only Schematyc components will have names. | |
void | SetName (const char *szName) |
int | GetEntitySlotId () const |
Return optional EntitySlot id used by this Component. | |
int | GetOrMakeEntitySlotId () |
void | SetEntitySlotId (int slotId) |
Stores Entity slot id used by this component. | |
void | FreeEntitySlot () |
Frees entity slot used by this component. | |
EEntitySimulationMode | GetEntitySimulationMode () const |
Return Current simulation mode of the host Entity. | |
void | SendEvent (const SEntityEvent &event) |
virtual void | GetMemoryUsage (ICrySizer *pSizer) const |
virtual void | GameSerialize (TSerialize ser) |
virtual bool | NeedGameSerialize () |
virtual void | LegacySerializeXML (XmlNodeRef &entityNode, XmlNodeRef &componentNode, bool bLoading) |
virtual struct IEntityPropertyGroup * | GetPropertyGroup () |
Only for backward compatibility to Release 5.3.0 for loading. | |
virtual EEntityProxy | GetProxyType () const |
Legacy, used for old entity proxies. | |
Additional Inherited Members | |
Public Types inherited from IEntityComponent | |
typedef int | ComponentEventPriority |
typedef EEntityComponentFlags | EFlags |
typedef EntityComponentFlags | ComponentFlags |
Static Public Attributes inherited from IEntityComponent | |
static constexpr int | EmptySlotId = -1 |
Protected Member Functions inherited from IEntityComponent | |
virtual void * | QueryInterface (const CryInterfaceID &iid) const |
virtual void * | QueryComposite (const char *name) const |
virtual void | PreInit (const SInitParams ¶ms) |
virtual void | Initialize () |
Called at the very first initialization of the component, at component creation time. | |
virtual void | OnShutDown () |
Called on all Entity components right before all of the Entity Components are destructed. | |
virtual void | OnTransformChanged () |
Called when the transformation of the component is changed. | |
virtual void | ProcessEvent (const SEntityEvent &event) |
Protected Attributes inherited from IEntityComponent | |
friend | IEntity |
IEntity * | m_pEntity = nullptr |
ComponentFlags | m_componentFlags |
CryGUID | m_guid |
Unique GUID of the instance of this component. | |
string | m_name |
name of this component | |
CryTransform::CTransformPtr | m_pTransform |
Optional transformation setting for the component within the Entity object. | |
IEntityComponent * | m_pParent = nullptr |
Optional pointer to our parent component. | |
const CEntityComponentClassDesc * | m_pClassDesc = nullptr |
int | m_entitySlotId = EmptySlotId |
Optional Entity SlotId for storing component data like geometry of character. | |
Component for dynamic response system actors.