IEntityScriptFileHandler

IEntityScriptFileHandlerabstract

#include

Public Member Functions

virtual void ReloadScriptFile ()=0
Reloads the specified entity class' script.
virtual const char * GetScriptFile () const =0
virtual void GetMemoryUsage (ICrySizer *pSizer) const

Detailed Description

Custom interface that can be used to reload an entity's script. Only used by the editor, only.

Member Function Documentation

◆ GetScriptFile()

virtual const char* IEntityScriptFileHandler::GetScriptFile ( ) const
pure virtual
Returns
The class' script file name, if any.