SFogVolumeProperties

SFogVolumeProperties

IFogVolumeRenderNode is an interface to the Fog Volume Render Node object. More...

#include

Public Attributes

int m_volumeType = IFogVolumeRenderNode::eFogVolumeType_Box
Vec3 m_size = Vec3(1.f)
ColorF m_color = ColorF(1, 1, 1, 1)
bool m_useGlobalFogColor = false
bool m_ignoresVisAreas = false
bool m_affectsThisAreaOnly = true
float m_globalDensity = 1.f
float m_densityOffset = 0.f
float m_softEdges = 1.f
float m_fHDRDynamic = 0.f
0 to get the same results in LDR, <0 to get darker, >0 to get brighter.
float m_nearCutoff = 0.f
float m_heightFallOffDirLong = 0.f
Height based fog specifics.
float m_heightFallOffDirLati = 0.f
Height based fog specifics.
float m_heightFallOffShift = 0.f
Height based fog specifics.
float m_heightFallOffScale = 1.f
Height based fog specifics.
float m_rampStart = 0.f
float m_rampEnd = 50.f
float m_rampInfluence = 0.f
float m_windInfluence = 1.f
float m_densityNoiseScale = 0.f
float m_densityNoiseOffset = 0.f
float m_densityNoiseTimeFrequency = 0.f
Vec3 m_densityNoiseFrequency = Vec3(1.f)
Vec3 m_emission = Vec3(1.f)

Detailed Description

IFogVolumeRenderNode is an interface to the Fog Volume Render Node object.