Description of the contents of the entity slot. More...
#include
Public Attributes | |
| int | nFlags |
| Slot flags. | |
| int | nParentSlot |
| Index of parent slot, (-1 if no parent). | |
| hidemask | nSubObjHideMask |
| Hide mask used by breakable object to indicate what index of the CStatObj sub-object is hidden. | |
| const Matrix34 * | pLocalTM |
| Slot local transformation matrix. | |
| const Matrix34 * | pWorldTM |
| Slot world transformation matrix. | |
| EntityId | entityId |
| struct IStatObj * | pStatObj |
| struct ICharacterInstance * | pCharacter |
| struct IParticleEmitter * | pParticleEmitter |
| struct ILightSource * | pLight |
| struct IRenderNode * | pChildRenderNode |
| struct IGeomCacheRenderNode * | pGeomCacheRenderNode |
| IMaterial * | pMaterial |
| Custom Material used for the slot. | |
Description of the contents of the entity slot.