ISkin

Represents a .skin mesh type. More...

#include

Public Member Functions

virtual void PrecacheMesh (bool bFullUpdate, int nRoundId, int nLod)=0
Precache (streaming support).
virtual IRenderMesh * GetIRenderMesh (uint32 nLOD) const =0
Retrieve render mesh for specified lod.
virtual const char * GetModelFilePath () const =0
virtual IMaterial * GetIMaterial (uint32 nLOD) const =0
virtual uint32 GetNumLODs () const =0

Detailed Description

Represents a .skin mesh type.