Represents a .skin mesh type. More...
#include
Public Member Functions | |
virtual void | PrecacheMesh (bool bFullUpdate, int nRoundId, int nLod)=0 |
Precache (streaming support). | |
virtual IRenderMesh * | GetIRenderMesh (uint32 nLOD) const =0 |
Retrieve render mesh for specified lod. | |
virtual const char * | GetModelFilePath () const =0 |
virtual IMaterial * | GetIMaterial (uint32 nLOD) const =0 |
virtual uint32 | GetNumLODs () const =0 |
Represents a .skin mesh type.