Represents a singular action that remaps a raw input into an abstracted gameplay action. More...
#include
Public Member Functions | |
virtual void | GetMemoryUsage (ICrySizer *) const =0 |
virtual void | Release ()=0 |
virtual int | GetNumActionInputs () const =0 |
virtual const SActionInput * | FindActionInput (const char *szInput) const =0 |
virtual const SActionInput * | GetActionInput (const int iIndex) const =0 |
virtual const SActionInput * | GetActionInput (const EActionInputDevice device, const int iIndex) const =0 |
virtual const ActionId & | GetActionId () const =0 |
virtual const char * | GetTriggeredActionInput () const =0 |
Represents a singular action that remaps a raw input into an abstracted gameplay action.