IActionMapAction

IActionMapActionabstract

Represents a singular action that remaps a raw input into an abstracted gameplay action. More...

#include

Public Member Functions

virtual void GetMemoryUsage (ICrySizer *) const =0
virtual void Release ()=0
virtual int GetNumActionInputs () const =0
virtual const SActionInput * FindActionInput (const char *szInput) const =0
virtual const SActionInput * GetActionInput (const int iIndex) const =0
virtual const SActionInput * GetActionInput (const EActionInputDevice device, const int iIndex) const =0
virtual const ActionId & GetActionId () const =0
virtual const char * GetTriggeredActionInput () const =0

Detailed Description

Represents a singular action that remaps a raw input into an abstracted gameplay action.