Update context of an entity, passed along to components with useful data such as frame time and frame identifier. More...
#include
Public Attributes | |
float | fFrameTime |
Delta time for this frame. | |
float | fCurrTime |
Current time at the start of the entity update - see ITimer::GetCurTime. | |
uint32 | frameID |
The current frame identifier, see gEnv->nMainFrameID. | |
Update context of an entity, passed along to components with useful data such as frame time and frame identifier.