#include
Public Member Functions | |
CTagState (const CTagDefinition &defs, TagState state=TAG_STATE_EMPTY) | |
CTagState (const CTagState &other) | |
void | Clear () |
void | SetByCRC (uint32 CRC, bool enable) |
void | Set (TagID id, bool enable) |
void | SetGroup (TagGroupID groupID, TagID tagID) |
void | ClearGroup (TagGroupID groupID) |
ILINE bool | IsSet (TagID tagID) const |
ILINE bool | IsGroupSet (TagGroupID tagGroupID) const |
ILINE bool | Contains (const TagState &comp) const |
ILINE bool | Contains (const CTagState &comp) const |
const TagState & | GetMask () const |
const CTagDefinition & | GetDef () const |
CTagState & | operator= (const TagState &tagState) |
CTagState & | operator= (const CTagState &cTagState) |
Helper to store the boolean state of tags for an action controller
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inline |
Sets a tag to the specified state
#include
#include
// Sets the state of a specified tag for the action controller
void SetTag(IActionController& actionController)
{
// Name of the tag that we want to set, for the sake of our example we named it "Rotate"
const char* szTagName = "Rotate";
// Whether or not the tag should be enabled
const bool isTagEnabled = true;
// Cache the tag state for the action controller
CTagState& tagState = actionController.GetContext().state;
// Find the tag, ideally this should be cached to avoid run-time lookups
TagID tagId = tagState.GetDef().Find(szTagName);
// Now set the specified tag to the desired state (isTagEnabled)
tagState.Set(tagId, isTagEnabled);
}