The Extrude/Delete section shows the following tools:
This tool provides a powerful function to push or pull the selected face so you can expand a 2D surface to a 3D shape.
Place a cursor on a polygon which you would like to push or pull:
Drag the mouse holding LMB in the direction of the normal of the selected polygon:
Release LMB to finish the extrusion.
While the selected polygon is extruded and it reaches the edge of another polygon which is next to the selected one and has the same normal direction, the extrusion will be stopped:
Holding SHIFT while extruding and moving the mouse cursor onto a polygon with the same normal direction as the selected polygon will make the polygon that's being extruded snap to the same height as the one under the mouse cursor:
Before starting on extrusion, you can resize the selected face holding SHIFT and moving a mouse and then push or pull it as follows:
If you hold Alt and click a polygon, the previous push or pull behavior will be repeated:
This first selected polygon was pulled by dragging the mouse. The second selected polygon was pulled by holding Alt and clicking LMB on it.
The Extrude tool mentioned above is one of the most frequently used tools within the Designer tool but it allows only one polygon to be extruded at a time.
We can use the Extrude Multiple tool to extrude multiple polygons in individual normal directions, average or x/y/z direction.
The direction they are extruded can be chosen by:
The common normal line can be either black or white. It should not be confused with the Designer tool's colored axis lines.
Extruding Multiple - Average
Extruding Multiple - Individual
Extrude Multiple - X
Extrude Multiple - Y
Extrude Multiple - Z
This tool takes a polygon and creates an offset of the selected polygon in an easy way.
You can make an offset right in the middle of a polygon easily by selecting it and then clicking LMB again:
Offset in the middle
You can also determine exactly where the offset will be placed. You do this by clicking the polygon on which you want to create the offset, and then clicking again and dragging LMB up and down on the polygon. To confirm the position of the offset, let go of LMB.
With Bridge Edges checked on the property panel, the vertex pairs between each vertex of the selected polygon and corresponding vertex of the offset polygon will be connected.
When using this on the top polygon of the cylinder we used before, this will result in the following:
Alt+LMB on a polygon will repeat the previous action. Continuing from the previous picture, the following would happen when doing this repeatedly:
In the Offset properties, there is also the option Multiple Offset:
Checking this box, the offset can be applied to multiple polygons by selecting the polygons you want to apply the offset to and then either clicking on one of them once (to create offsets in the middle of the selected polygons) or clicking and dragging on one of the polygons (to determine the exact position of the offsets):
This tool is used to merge two selected vertices by moving the first vertex to the second vertex.
First, select two vertices with the Vertex tool under the Selection section:
Click the Weld button. The vertex you selected first will then move to the second vertex:
With this tool, connected edges will be collapsed to a position exactly in the center.
Select edges with the Edge tool in the Selection section and click Collapse button:
You can also select multiple edge groups as follows. Each edge group will be collapsed to the center of each group in this case.
The Fill tool is used to fill a space based on selected edges or vertices. If no elements (edges or vertices) are selected when clicking the Fill button,, the tool will search for holes in the designer object so that you can fill them easily.
This tool will be very useful to correct a geometry.
At least 3 vertices should be selected to fill a space.
After selecting vertices, press the Fill button too then the space defining the vertices will be filled.
If you click the Fill button without selecting any edges or vertices, the Fill tool will search for holes existing in the designer object.
When you mouse over a hole, the hole will be highlighted:
You can then fill the highlighted hole by clicking LMB:
Holes in the internal space of a polygon will not be found by the Fill tool.
In this case you should select edges or vertices as follows to fill the space:
And then click the Fill button:
This tool flips a polygon around 180 degrees so the texture is visible on the other side. (only polygons?)
In the Selection section of the Designer Tool, click Polygon. Then select a polygon from an object and click the Flip button:
If you look at the polygon from the other side, you'll see the texture:
This tool can be used for merging multiple designer objects or connected faces to an object or a face.
You can merge objects that are separate Designer Objects into the same Designer Object. You do this by selecting all the different objects and clicking the Merge button:
As you can see from the second picture, when the objects are merged, there will be a box around them.
The following object, created with the Cube Editor, has many polygons, some of which have a different material assigned to them:
You can merge polygons with the same material by selecting some of them:
And then clicking the Merge button. The polygons which are connected to the selected ones, have same material ID and are on the same plane will be merged to form one polygon:
Separates selected polygons from the object and turns them into a separate object.
First, select the polygons you want to separate (hold Ctrl and click LMB on those polygons). Then click the Separate button. You can now for example move these polygons around on their own as a new object:
Using the Remove tool, edges and polygons can be deleted.
In the Selection section of the Designer tool, click the Edge button. Then select the Edge you want to delete (hold Ctrl to select more than one Edge). Lastly, click the Remove button to remove the selected Edges:
The Remove tool can be used to merge regions sharing an edge or remove unnecessary edges. After doing this, you can do whatever you want with your newly created polygon, like extrude it:
Copy lets you make a copy of any elements in an object.
To do this, you select the elements you want to copy, like some polygons and click the Copy button. The copy will be right on top of the selected elements, so change to Move mode and move the copy away:
Similar to Merge, but Merge works on selection, whereas Remove Doubles acts according to threshold and has its own selection.