struct IAnimationSetListener { IAnimationSet* m_pIAnimationSet; IDefaultSkeleton* m_pIDefaultSkeleton; };
ICryAnimation.h
IAnimationSet* m_pIAnimationSet;
IDefaultSkeleton* m_pIDefaultSkeleton;
virtual ~IAnimationSetListener();
IAnimationSetListener();
virtual void OnAnimationSetAddAnimation(const char* animationPath, const char* animationName);
virtual void OnAnimationSetReload();