struct SVehicleStatus { Vec3 vel; float speed; float health; float altitude; float flipped; int passengerCount; int contacts; float submergedRatio; bool beingFlipped; bool doingNetPrediction; int frameId; };
IVehicleSystem.h
float altitude;
bool beingFlipped;
int contacts;
bool doingNetPrediction;
float flipped;
int frameId;
float health;
int passengerCount;
float speed;
float submergedRatio;
Vec3 vel;
void Reset();
void Serialize(TSerialize ser, EEntityAspects aspects);
SVehicleStatus();