SVehicleStatus

C++
struct SVehicleStatus {
  Vec3 vel;
  float speed;
  float health;
  float altitude;
  float flipped;
  int passengerCount;
  int contacts;
  float submergedRatio;
  bool beingFlipped;
  bool doingNetPrediction;
  int frameId;
};
File

IVehicleSystem.h

SVehicleStatus::altitude Data Member
C++
float altitude;
SVehicleStatus::beingFlipped Data Member
C++
bool beingFlipped;
SVehicleStatus::contacts Data Member
C++
int contacts;
SVehicleStatus::doingNetPrediction Data Member
C++
bool doingNetPrediction;
SVehicleStatus::flipped Data Member
C++
float flipped;
SVehicleStatus::frameId Data Member
C++
int frameId;
SVehicleStatus::health Data Member
C++
float health;
SVehicleStatus::passengerCount Data Member
C++
int passengerCount;
SVehicleStatus::speed Data Member
C++
float speed;
SVehicleStatus::submergedRatio Data Member
C++
float submergedRatio;
SVehicleStatus::vel Data Member
C++
Vec3 vel;
SVehicleStatus::Reset Method
C++
void Reset();
SVehicleStatus::Serialize Method
C++
void Serialize(TSerialize ser, EEntityAspects aspects);
SVehicleStatus::SVehicleStatus Constructor
C++
SVehicleStatus();