struct SVehicleMovementAction { float power; float rotateYaw; float rotatePitch; float rotateRoll; bool brake; bool isAI; };
IVehicleSystem.h
bool brake;
bool isAI;
float power;
float rotatePitch;
float rotateRoll;
float rotateYaw;
void Clear(bool keepPressHoldControlledVars = false);
SVehicleMovementAction();