SVehicleMovementAction

C++
struct SVehicleMovementAction {
  float power;
  float rotateYaw;
  float rotatePitch;
  float rotateRoll;
  bool brake;
  bool isAI;
};
File

IVehicleSystem.h

SVehicleMovementAction::brake Data Member
C++
bool brake;
SVehicleMovementAction::isAI Data Member
C++
bool isAI;
SVehicleMovementAction::power Data Member
C++
float power;
SVehicleMovementAction::rotatePitch Data Member
C++
float rotatePitch;
SVehicleMovementAction::rotateRoll Data Member
C++
float rotateRoll;
SVehicleMovementAction::rotateYaw Data Member
C++
float rotateYaw;
SVehicleMovementAction::Clear Method
C++
void Clear(bool keepPressHoldControlledVars = false);
SVehicleMovementAction::SVehicleMovementAction Constructor
C++
SVehicleMovementAction();