struct SVehicleDamageParams { float collisionDamageThreshold; float groundCollisionMinSpeed; float groundCollisionMaxSpeed; float groundCollisionMinMult; float groundCollisionMaxMult; float vehicleCollisionDestructionSpeed; float submergedRatioMax; float submergedDamageMult; float aiKillPlayerSpeed; float playerKillAISpeed; float aiKillAISpeed; };
IVehicleSystem.h
float aiKillAISpeed;
only applies to AI of other faction
float aiKillPlayerSpeed;
float collisionDamageThreshold;
float groundCollisionMaxMult;
float groundCollisionMaxSpeed;
float groundCollisionMinMult;
float groundCollisionMinSpeed;
float playerKillAISpeed;
float submergedDamageMult;
float submergedRatioMax;
float vehicleCollisionDestructionSpeed;
SVehicleDamageParams();