SVehicleDamageParams

C++
File

IVehicleSystem.h

SVehicleDamageParams::aiKillAISpeed Data Member
C++
float aiKillAISpeed;
Description

only applies to AI of other faction

SVehicleDamageParams::aiKillPlayerSpeed Data Member
C++
float aiKillPlayerSpeed;
SVehicleDamageParams::collisionDamageThreshold Data Member
C++
float collisionDamageThreshold;
SVehicleDamageParams::groundCollisionMaxMult Data Member
C++
float groundCollisionMaxMult;
SVehicleDamageParams::groundCollisionMaxSpeed Data Member
C++
float groundCollisionMaxSpeed;
SVehicleDamageParams::groundCollisionMinMult Data Member
C++
float groundCollisionMinMult;
SVehicleDamageParams::groundCollisionMinSpeed Data Member
C++
float groundCollisionMinSpeed;
SVehicleDamageParams::playerKillAISpeed Data Member
C++
float playerKillAISpeed;
SVehicleDamageParams::submergedDamageMult Data Member
C++
float submergedDamageMult;
SVehicleDamageParams::submergedRatioMax Data Member
C++
float submergedRatioMax;
SVehicleDamageParams::vehicleCollisionDestructionSpeed Data Member
C++
float vehicleCollisionDestructionSpeed;
SVehicleDamageParams::SVehicleDamageParams Constructor
C++
SVehicleDamageParams();