IMovementController.h
bool defaultPose;
float lean;
float peekOver;
Vec3 position;
EStance stance;
Vec3 target;
SStanceStateQuery();
SStanceStateQuery(EStance _stance, float _lean = 0.0f, float _peekOver = 0.0f, bool _defaultPose = false);
SStanceStateQuery(const Vec3& pos, const Vec3& trg, EStance _stance, float _lean = 0.0f, float _peekOver = 0.0f, bool _defaultPose = false);