SStanceStateQuery

C++
struct SStanceStateQuery {
  EStance stance;
  float lean;
  float peekOver;
  bool defaultPose;
  Vec3 position;
  Vec3 target;
};
File

IMovementController.h

SStanceStateQuery::defaultPose Data Member
C++
bool defaultPose;
SStanceStateQuery::lean Data Member
C++
float lean;
SStanceStateQuery::peekOver Data Member
C++
float peekOver;
SStanceStateQuery::position Data Member
C++
Vec3 position;
SStanceStateQuery::stance Data Member
C++
EStance stance;
SStanceStateQuery::target Data Member
C++
Vec3 target;
SStanceStateQuery::SStanceStateQuery Constructor ()
C++
SStanceStateQuery();
SStanceStateQuery::SStanceStateQuery Constructor (EStance, float, float, bool)
C++
SStanceStateQuery(EStance _stance, float _lean = 0.0f, float _peekOver = 0.0f, bool _defaultPose = false);
SStanceStateQuery::SStanceStateQuery Constructor (Vec3&, Vec3&, EStance, float, float, bool)
C++
SStanceStateQuery(const Vec3& pos, const Vec3& trg, EStance _stance, float _lean = 0.0f, float _peekOver = 0.0f, bool _defaultPose = false);