SShaderTexSlots

C++
struct SShaderTexSlots {
  uint32 m_nRefCount;
  SShaderTextureSlot * m_UsedSlots[EFTT_MAX];
};
File

IShader.h

SShaderTexSlots::m_nRefCount Data Member
C++
uint32 m_nRefCount;
SShaderTexSlots::m_UsedSlots Data Member
C++
SShaderTextureSlot * m_UsedSlots[EFTT_MAX];
SShaderTexSlots::~SShaderTexSlots Destructor
C++
SShaderTexSlots::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SShaderTexSlots::Release Method
C++
void Release();
SShaderTexSlots::SShaderTexSlots Constructor
C++
SShaderTexSlots();