struct SShaderTexSlots { uint32 m_nRefCount; SShaderTextureSlot * m_UsedSlots[EFTT_MAX]; };
IShader.h
uint32 m_nRefCount;
SShaderTextureSlot * m_UsedSlots[EFTT_MAX];
~SShaderTexSlots();
void GetMemoryUsage(ICrySizer * pSizer) const;
void Release();
SShaderTexSlots();