struct SShaderCacheStatistics { size_t m_nTotalLevelShaderCacheMisses; size_t m_nGlobalShaderCacheMisses; size_t m_nNumShaderAsyncCompiles; bool m_bShaderCompileActive; };
IRenderer.h
bool m_bShaderCompileActive;
size_t m_nGlobalShaderCacheMisses;
size_t m_nNumShaderAsyncCompiles;
size_t m_nTotalLevelShaderCacheMisses;
SShaderCacheStatistics();