SSectorTextureSet

Info about Terrain sector texturing.

C++
struct SSectorTextureSet {
  unsigned short nTex0, nTex1;
  float fTexOffsetX, fTexOffsetY, fTexScale, fTerrainMinZ, fTerrainMaxZ;
  AABB nodeBox;
  AABB stencilBox;
};
File

IRenderer.h

SSectorTextureSet::fTerrainMaxZ Data Member
C++
float fTerrainMaxZ;
SSectorTextureSet::fTerrainMinZ Data Member
C++
float fTerrainMinZ;
SSectorTextureSet::fTexOffsetX Data Member
C++
float fTexOffsetX;
SSectorTextureSet::fTexOffsetY Data Member
C++
float fTexOffsetY;
SSectorTextureSet::fTexScale Data Member
C++
float fTexScale;
SSectorTextureSet::nodeBox Data Member
C++
AABB nodeBox;
SSectorTextureSet::nTex0 Data Member
C++
unsigned short nTex0;
SSectorTextureSet::nTex1 Data Member
C++
unsigned short nTex1;
SSectorTextureSet::stencilBox Data Member
C++
AABB stencilBox;
SSectorTextureSet::SSectorTextureSet Constructor
C++
SSectorTextureSet(unsigned short nT0, unsigned short nT1);