Info about Terrain sector texturing.
struct SSectorTextureSet { unsigned short nTex0, nTex1; float fTexOffsetX, fTexOffsetY, fTexScale, fTerrainMinZ, fTerrainMaxZ; AABB nodeBox; AABB stencilBox; };
IRenderer.h
float fTerrainMaxZ;
float fTerrainMinZ;
float fTexOffsetX;
float fTexOffsetY;
float fTexScale;
AABB nodeBox;
unsigned short nTex0;
unsigned short nTex1;
AABB stencilBox;
SSectorTextureSet(unsigned short nT0, unsigned short nT1);