SSeatSoundParams

Seat-dependent sound parameters

C++
struct SSeatSoundParams {
  CCryName moodName;
  float inout;
  float mood;
  float moodCurr;
};
File

IVehicleSystem.h

SSeatSoundParams::inout Data Member
C++
float inout;
Description

0..1], 0 means fully inside

SSeatSoundParams::mood Data Member
C++
float mood;
Description

0..1], 1 means fully active (inside!)

SSeatSoundParams::moodCurr Data Member
C++
float moodCurr;
Description

current value

SSeatSoundParams::moodName Data Member
C++
CCryName moodName;
Description

name of the soundmood to apply

SSeatSoundParams::SSeatSoundParams Constructor
C++
SSeatSoundParams();