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Seat-dependent sound parameters
struct SSeatSoundParams { CCryName moodName; float inout; float mood; float moodCurr; };
IVehicleSystem.h
float inout;
0..1], 0 means fully inside
float mood;
0..1], 1 means fully active (inside!)
float moodCurr;
current value
CCryName moodName;
name of the soundmood to apply
SSeatSoundParams();