struct SRenderVertices { FixedDynArray<SVF_Particle> aVertices; FixedDynArrayaIndices; int nBaseVertexIndex; float fPixels; };
CREParticle.h
FixedDynArrayaIndices;
FixedDynArray<SVF_Particle> aVertices;
float fPixels;
int nBaseVertexIndex;
SRenderVertices();