SRenderNodeCloneLookup

C++
struct SRenderNodeCloneLookup {
  IRenderNode ** pOriginalNodes;
  IRenderNode ** pClonedNodes;
  int iNumPairs;
};
File

IGameFramework.h

Description

SRenderNodeCloneLookup is used to associate original IRenderNodes (used in the game) with cloned IRenderNodes (used for the [redacted]), to allow breaks to be played back.

SRenderNodeCloneLookup::iNumPairs Data Member
C++
int iNumPairs;
SRenderNodeCloneLookup::pClonedNodes Data Member
C++
IRenderNode ** pClonedNodes;
SRenderNodeCloneLookup::pOriginalNodes Data Member
C++
IRenderNode ** pOriginalNodes;
SRenderNodeCloneLookup::AddNodePair Method
C++
void AddNodePair(IRenderNode * originalNode, IRenderNode * clonedNode);
SRenderNodeCloneLookup::Reset Method
C++
void Reset();
SRenderNodeCloneLookup::SRenderNodeCloneLookup Constructor
C++
SRenderNodeCloneLookup();
SRenderNodeCloneLookup::UpdateStoragePointers Method
C++
void UpdateStoragePointers(std::vector<IRenderNode*>& originalNodes, std::vector<IRenderNode*>& clonedNodes);