struct SRendererCloakParams { float fCloakLightScale; float fCloakTransitionLightScale; int cloakFadeByDist; float fCloakFadeLightScale; float fCloakFadeMinDistSq; float fCloakFadeMaxDistSq; float fCloakFadeMinValue; int cloakRefractionFadeByDist; float fCloakRefractionFadeMinDistSq; float fCloakRefractionFadeMaxDistSq; float fCloakRefractionFadeMinValue; float fCloakMinLightValue; float fCloakHeatScale; int cloakRenderInThermalVision; float fCloakMinAmbientOutdoors; float fCloakMinAmbientIndoors; float fCloakSparksAlpha; float fCloakInterferenceSparksAlpha; float fCloakHighlightStrength; float fThermalVisionViewDistance; float fArmourPulseSpeedMultiplier; float fMaxSuitPulseSpeedMultiplier; };
IRenderer.h
int cloakFadeByDist;
int cloakRefractionFadeByDist;
int cloakRenderInThermalVision;
float fArmourPulseSpeedMultiplier;
float fCloakFadeLightScale;
float fCloakFadeMaxDistSq;
float fCloakFadeMinDistSq;
float fCloakFadeMinValue;
float fCloakHeatScale;
float fCloakHighlightStrength;
float fCloakInterferenceSparksAlpha;
float fCloakLightScale;
float fCloakMinAmbientIndoors;
float fCloakMinAmbientOutdoors;
float fCloakMinLightValue;
float fCloakRefractionFadeMaxDistSq;
float fCloakRefractionFadeMinDistSq;
float fCloakRefractionFadeMinValue;
float fCloakSparksAlpha;
float fCloakTransitionLightScale;
float fMaxSuitPulseSpeedMultiplier;
float fThermalVisionViewDistance;
SRendererCloakParams();