struct SMeshPoolStatistics { size_t nPoolSize; size_t nPoolInUse; size_t nPoolInUsePeak; size_t nInstancePoolSize; size_t nInstancePoolInUse; size_t nInstancePoolInUsePeak; size_t nFallbacks; size_t nInstanceFallbacks; size_t nFlushes; };
IRenderer.h
The statistics about the pool for render mesh data
size_t nFallbacks;
size_t nFlushes;
size_t nInstanceFallbacks;
size_t nInstancePoolInUse;
The amount of memory currently in use in the pool
size_t nInstancePoolInUsePeak;
The highest amount of memory allocated within the mesh data pool
size_t nInstancePoolSize;
The size of the mesh data size in bytes
size_t nPoolInUse;
The amount of memory currently in use in the pool
size_t nPoolInUsePeak;
The highest amount of memory allocated within the mesh data pool
size_t nPoolSize;
The size of the mesh data size in bytes
SMeshPoolStatistics();