struct SLocalizedSoundInfoGame : public SLocalizedInfoGame { const char* sSoundEvent; float fVolume; float fRadioRatio; bool bIsDirectRadio; bool bIsIntercepted; int nNumSoundMoods; SLocalizedAdvancesSoundEntry* pSoundMoods; int nNumEventParameters; SLocalizedAdvancesSoundEntry* pEventParameters; };
ILocalizationManager.h
Localization Sound Info structure, containing sound related parameters.
bool bIsDirectRadio;
bool bIsIntercepted;
float fRadioRatio;
float fVolume;
int nNumEventParameters;
EventParameters.
int nNumSoundMoods;
SoundMoods.
SLocalizedAdvancesSoundEntry* pEventParameters;
SLocalizedAdvancesSoundEntry* pSoundMoods;
const char* sSoundEvent;
SLocalizedSoundInfoGame();